Target audience
Players who love the knockback chaos of platform fighters and the gunplay of Duck Game or Soldat, but find fighting games too fast, too combo-heavy or too much about beating another person.
They want clever, readable fights: line of sight, cover, a reload to punish, a smash hit landed at the right moment.
Mouse aim and WASD, with weapon handling on the keys nearby. Movement floats and projectiles fly a touch slow, so dodging is about reading the fight, not reflexes.
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